For my animation assignment, I decided to make a ball drop. In order to do this, I decided to take what we learned before and apply it. I made my ball drop with almost like a shadow behind it- to make the drop look more realistic. When we see things drop in real life, we do not see the objects as it is while it is dropping. We usually see a fast blur, and that is what I tried to do with my code. I also made the ball bounce, like how it would in real life.
This is the squash and stretch principle from the video, especially the stretch.
I think I could’ve made my ball bounce few more times for more of a realistic animation, but that became a challenge to me. I couldn’t really figure out in time how to make the ball bounce multiple times, so I stayed with one. Having only one bounce makes the animation more timid and unnatural.