Principles of Animation

In this animation sketch, I attempted to apply the principles of solid animation by incorporating a “weight” aspect to an object. And so, the ball in my sketch bounces until gravity makes it stops bouncing. I knew from the outset that I would be exclusively manipulating the y variable, but I had some trouble understanding the “gravity” element of the sketch. I looked up some tutorials on Youtube/Processing site about manipulating object speed, and used our class notes to finally understand how to get the ball to eventually stop. For example, at times the ball would stick to the end of the screen/sketch’s floor, and it was due to miscalculating positive/negative direction, which was similar to the problem we encountered in a class exercise last week.

Link to sketch: https://www.openprocessing.org/sketch/509885