For my animation, I wanted to use realistic physics based on knowledge I learned taking my physics class, so I created an arc. At first, I used frameCount and frameRate to incorporate them into the equations, but it wasn’t working right. The ball’s movement was highly irregular and bounced back and forth quickly, and I learned that that was because the frameRate is not constant. I then realized I could simply create a new variable called time and change the “Time” manually by using increments. It was definitely confusing visualizing these equations this way, but It was fine after some time experimenting. One thing I had trouble with was having the “cannon” look more like a cannon by using a rotated rectangle jutting out of the sphere. For the life of me I could not understand why the rotate was not working the way I wanted to. So I simply left it as a circle.